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Rifts is a splendid setting, chock full of FUCKING AWESOME and I personally feel that it is a crying goddamned shame that it has not had a greater mainstream impact.  Criminal, I tell you…


If you want me to GM, I'm going to probably suck as I have a rather large amount of things on my plate, but I will do what I can.  To keep it as simple as possible, I'm going to be using largely the core rulebook only.  It is the only book that you will need in order to play, and the timeline and setting will be placed accordingly.


As luck would have it, I was given a link to a rather superb essay on the Rifts core rulebook.  Whether this game takes off or not, I think you should read it.


http://forums.penny-arcade.<wbr />com/discussion/134404/lets-<wbr />read-rifts-lets-read-<wbr />something-else


Character creation can be a daunting task in Rifts.  It is complex, and your selection of skills and attributes will see you doing a lot of scratch paper work, but it's awesome once you're done, and leveling up is not difficult.  I will help as much as I can.  


Available Races:


Any other race in the core rulebook.

Any of the classic metahuman races such as Elf, Dwarf, Gnome, etc..


Try to remember that this is a post-apocalyptic setting with high and low and everything in between tech scattered about.  You may travel to a city with all the amenities and then head for a town that has one laser pistol for the whole village.


I believe in random encounters.


Yes, you can play a dragon hatchling.  Don't get cocky.  You can be killed, but get cocky because you are a dragon hatchling.


Your character may die.  In fact, there's a good chance that your character will die, especially if you're just a "squishy in a hard shell".  Sadly, Rifts is sorely lacking magic healers as the book goes.


I believe in magic healers.  There will be healing balms, salves, and potions at various vendors.  If you want to be the party healer/medic, I will help you on that.


Bear in mind, however, that it is your armor that takes the brunt of damage.  So, a good mechanic is almost as good as a healer.  


Let it be said here loud and clear; the last of your MDC absorbs the entire attack.  If you have 1 MDC left and you take 100 MDC, your armor will stop all 100 MDC.  However pay attention to what I said about damage pass-through later.


The economy in this game operates on Credits, but only in the places that can accept them.  The banks are run either by the Coalition States or the Black Market.  Credits work an awful lot like bitcoins in such a way that as long as you have your credstick, you have money.  Lose your credstick, lose your money.  Credits are traded ad-hoc at the point of sale.  Remote villages may rely on the barter system.


I also believe in damage pass-through.  A laser blast hot enough to burn ceramic armor probably doesn't feel too good under that armor.  A Glitter Boy Boom Gun blast definitely doesn't feel good under that armor.  

  • Body armor conveys SDC damage at a 1:1 ratio.
  • Power armor conveys SDC damage at a 10:1 ratio.
  • Robots, vehicles with a pilot compartment, and forcefields do not convey SDC damage at all.


If you have a particular character build in mind, but you don't feel that it is quite covered in the core rule book, run it by me and we should be able to sort it out.  For the record, Palladium has a license for Teenage Mutant Ninja Turtles.


The magic spell "Carpet of Adhesion" is a source of contention.  It may be cast on any one surface plane in any size from min to max, but it must be cast on a given plane of an object.


Sixth Sense has a range of 90 feet.  Unfortunately, this means that you will totally know that a sniper bullet is going to hit you in the face when said bullet crosses the 90 foot line.


Mega-Damage creatures feel pain.  The threshold is their PE attribute in Mega-damage.


Yes you do have to get your stank ass out of your armor from time to time.  No, I'm not going to be a dick about that.  Yes, you will probably be ambushed while you're not in your armor at least once.


The Earth is a mega-damage structure.


The players will start together.  It is up to you guys to decide how that happened.


I have two ways that I dole out experience.  The players may choose which one to use each session.  Block and List format.  In block, I ask three questions that are worth 500xp each at level 1 and trend upward from there..  Those questions are…

  • Did you show up?
  • Did you role-play?
  • Did you do something awesome?

List experience takes longer but follows the pattern in the core rulebook.




As for how we play, Skype is good, but I hear that Google Hangouts is better.  


If we use Roll20, we should get hold of a couple of the maps that Isaac made for Candlelight Games.  They can be found on DrivethruRPG.com

Roll20 has built-in video chat.

http://www.drivethrurpg.com/<wbr />browse.php?keywords=<wbr />Candlelight+Games&x=0&y=0&<wbr />author=&artist=&pfrom=&pto=



Ok, that's enough rambling from me….

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